UNDER 7s AND
UNDER 8s RULES OF PLAY (Mini Tag)
Players and match officials must
ensure that the following Rules of Play and RFU Regulation 15 www.rfu.com/thegame/regulations are observed
when playing at Under 7 and Under 8. The
below Rules shall apply to both Under 7s and Under 8s Mini Tag Rugby unless
specifically stated otherwise.
Club Rugby: As of 1 September 2013, the Under 7s and
Under 8s Rules of Play set out below are mandatory and replace the previous
Under 7s and Under 8s Rules of Play in their entirety in respect of all club
rugby.
School Rugby: The Under 7s and Under 8s Rules of Play set
out below are discretionary only in school rugby but the RFU will continue to work
with IAPS and the ERSFU with a view to eventually converge schools’ Rules of
Play with those of club rugby. The
previous Rules of Play that can still be played by schools can be found at www.rfu.com/thegame/regulations.
Any terms defined in these Rules
shall have the meanings set out in the IRB Laws of the Game.
The key elements
of the Under 7s and Under 8s Rules of Play are:
UNDER 7s
·
Team numbers: 3 or 4-a-side
·
Maximum pitch size: 20 metres x 12 metres
·
Ball Size: 3
·
Scoring: Play can continue from a knock-on
·
No tackling
·
No kicking, scrums or lineouts
UNDER 8s
·
Team numbers: 5 or 6-a-side
·
Pitch size: 45 metres x 22 metres
·
Ball Size: 3
·
Scoring: Players permitted to go to ground to
score
·
No tackling
·
No kicking, scrums or lineouts
1. General:
a) The
object of the game is to score a try by
placing the ball with a downward pressure on or behind the opponents’ goal
line. A penalty try may be awarded if a
try would probably have been scored but for foul play by the defending team.
b) For
safety reasons, where Mini Tag Rugby is played indoors or in restricted areas,
a try can be scored by the ball carrier crossing the vertical plane of the goal
line without grounding the ball. This
allows players to have their head up and be aware of their surroundings at all
times.
c) The
sanction for all infringements is initially a free pass (see Rule 5).
d) FOR
UNDER 7s ONLY: For the sake of safety,
the ball carrier must remain on their feet at all times and they are not
allowed to score a try by diving over the goal line. If a player grounds the ball while on their
knees, the try is allowed but, afterwards, all players may be reminded that
they must stay on their feet. A player
may not be prevented from grounding the ball by any physical contact (including
placing a hand between the ball and the ground).
2. Teams:
a) FOR UNDER 7s ONLY: Under 7s Mini Tag Rugby is played between
teams of equal numbers of players, each team containing three or four players on the pitch at any one time.
b) FOR UNDER 8s ONLY: Under 8s Mini Tag Rugby is played between
teams of equal numbers of players, each team containing five or six players on
the pitch at any one time.
c) Rolling
substitutions is permitted and substituted players can be re-used at any
time. Substitutions can only take place
when the ball is dead and always with the referee’s knowledge.
d) Coaches
are not permitted to be on pitch when the game is in play and the referee is
encouraged to advise and guide the teams and players.
3. Pitch Size:
a) FOR UNDER 7s ONLY: The maximum pitch size for Under 7s is 20
metres by 12 metres, plus 5 metres for each in-goal area.
b) FOR UNDER 8s ONLY: The maximum pitch size for Under 8s is 45
metres by 22 metres, plus 5 metres for each in-goal area.
c) Reduced pitch sizes are acceptable provided
this is agreed between the referee and coaches, and the smaller pitches do not
materially increase the risk of injury to players.
d) Adjacent
pitches should be no closer than 5 metres.
4. Passing:
a) The ball can only be passed sideways or
backwards (but not forwards) through the air and cannot be handed to another
player.
b) FOR UNDER 7s ONLY: If the ball is handed to another player or
passed forward then a free pass is awarded to the non-offending team, unless
advantage occurs to the non-offending team.
If the ball is accidentally knocked forwards towards the opponents’ dead
ball line this does not constitute an offence and play can continue.
c) FOR
UNDER 8s ONLY: If the ball is handed to
another player or passed or knocked forwards (towards the opponents’ goal line)
then a free pass is awarded to the non-offending team, unless advantage occurs
to the non-offending team.
d) In
order to keep the game flowing, referees may play advantage wherever possible.
5. Free Passes:
a) The
sanction for all infringements is initially a free pass.
b) A
free pass is used:
i.
To start the match at the beginning of each half from
the centre of the pitch
ii. From
the side of the pitch when the ball or ball carrier goes into touch at the
point where the ball or ball carrier went out of play
iii. From
where the referee makes a mark when an infringement has taken place
iv. After
a try is scored, to restart the match by the non-scoring team from the centre
of the pitch
v.
If the ball is pulled from the ball carrier’s grasp.
c) At
a free pass, the player must start with the ball in both hands and, when
instructed by the referee who will call “Play”, pass the ball backwards through
the air to a member of their team. For
safety reasons, no player may run until the pass is made. The player taking the free pass must pass the
ball when the referee calls “Play”.
d) FOR
UNDER 7s ONLY:
i.
At a free pass, the opposition must be 3 metres back
from the mark. They cannot start moving
forward until the ball leaves the hands of the passer.
ii.
If an infringement takes place or the ball goes into
touch over the goal line or within 3 metres of the goal line, then the free
pass must be awarded to the non-offending team 3 metres from the goal line. This gives more space for both attacking and
defending teams to play in.
e) FOR
UNDER 8s ONLY:
i.
At a free pass, the opposition must be 7 metres back
from the mark. They cannot start moving
forward until the ball leaves the hands of the passer.
ii.
If an infringement takes place or the ball goes into
touch over the goal line or within 7 metres of the goal line, then the free
pass must be awarded to the non-offending side 7 metres from the goal line. This gives more space for both attacking and
defending teams to play in.
6. The Tag:
a) All players must wear a tag belt around their
waist with two tags attached to it by Velcro positioned over each hip. Tag belts are to be securely fastened and any
excess belt is to be tucked away so that this cannot be pulled by mistake. Tag belts must be worn outside of shirts and
not obscured in any way. Referees must
be watchful for tags being wrapped around the belt preventing them from being
pulled off.
b) The standard dimensions for a tag are 38cms in
length by 5cms in width although slight variations of a few millimetres are
permitted. They should be made of
flexible plastic or plastic/canvas material.
Tags are generally provided in red, blue, green and yellow and must
sufficiently stand out against the player’s strip. The tags must not be the same colour as the
players’ shorts or shirts. Tags must be
positioned on the side of the hips (not at the front or back).
c) A
“Tag” is the removal of one or two tags from the ball carrier’s belt. Only the ball carrier can be tagged. The ball carrier can run and dodge potential
taggers but cannot fend them off using their hands or the ball and cannot guard
or shield their tags in any way. The
ball cannot be pulled out of the ball carrier’s hands at any time.
d) If
a player does not have two tags on their belt, one on each hip, they will be
penalised if they become a ball carrier or if they tag an opponent and a free
pass will be awarded to the non-offending team at the place of infringement
(i.e. where the infringement was noticed).
ACTIONS
BY THE BALL CARRIER:
e) When the ball carrier is tagged the ball must
be passed to a team mate within 3 seconds, this includes stopping time. The ball carrier must attempt to stop as soon
as possible; within approximately 3 strides, but the ball can be passed in the
act of stopping. If the pass takes
longer than 3 seconds or the player takes more than approximately 3 strides
they must be penalised and a free pass awarded to the non-offending team at the
place where the tag occurred.
f) After the ball has been passed, the player
must go to the tagger, retrieve their tag and place it back on their belt
before re-joining play. If the player
continues to play and influences the game without collecting their tag, they
must be penalised and a free pass awarded to the non-offending team at the
place of infringement (i.e. the point at which that player had influence).
g) Players are however only allowed one step to
score a try after being tagged.
h) If the ball carrier is tagged whilst standing
inside the in-goal area they must ground the ball immediately in order to
score. Referees may help this part of
the game along by advising the ball carrier “Touch the ball down and I’ll award
the try”, or similar.
i) FOR
UNDER 7s ONLY: If the ball carrier dives
to ground to score a try it will be disallowed and a free pass will be awarded
to the defending team 3 metres out from the goal line.
ACTIONS
BY THE TAGGER:
j) When a tag is made, the tagger must stop
running, hold the tag above their head and shout, “Tag”. At this stage the referee must shout, “Tag –
Pass”.
k) If the ball carrier stops running within 1
metre of the tagger, the tagger must move back towards their own goal line, at
least 1 metre, to allow room for the ball to be passed. If the tagger fails to retire at least 1
metre before re-joining the game, they are to be considered offside and a free
pass will be awarded to the non-offending team at the place of infringement
(i.e. where the infringement was noticed).
l) Once the ball has been passed, the tagger
must hand back the tag to the player and cannot re-join the match until this
has been done. If a tagger continues to
play and influences the match with an opponent’s tag in their hand, or throws
it to the floor, they must be penalised and a free pass awarded to the
non-offendingteam at the place of infringement.
m) FOR UNDER 8s ONLY:
i.
To reward good defence and to promote the ball
carrier’s team keeping the ball alive by
passing the ball before being tagged, the team in possession of a ball will
only be allowed to be tagged a maximum of 6 times before scoring a try. At the 7th tag, the referee will stop the
game and give the ball to the other team by awarding a free pass at the point
that the tag took place. If the 7th tag
takes place one step from the goal line and the ball is grounded, the try will
be disallowed and the opposition will be given the ball for a free pass 7
metres out from the goal line, in line with the point the goal line was
crossed.
ii.
Coaches of the teams may agree to reduce the maximum
number of allowable tags to provide more of a challenge to their players, both
in attack and defence. If coaches cannot
agree then the 7th tag ruling must be enforced.
7. Offside:
Offside
only occurs at the time of the tag where the offside line is through the centre
of the ball except for the tagger for whom it is 1 metre further back. When a tag is made, all the other players
from the tagger’s team must attempt to retire towards their own goal line until
they are behind the ball. If a player,
in an offside position, intercepts, prevents or slows down a pass from the
tagged player to a team mate, a free pass will be awarded to the non-offending team.
A player can, however, run from an onside position to intercept a floated pass
before it reaches the intended receiver.
8. Ball on the Ground:
a) Players of Mini Tag Rugby must be
encouraged to stay on their feet, with the ball in hand. If the ball goes to ground, players can pick
it up, run and pass but they must not dive to the floor to recover the ball.
b) If the ball is passed other than
forward and goes to ground, play will continue and either team may pick up the
ball. If the passed ball rolls into
touch a free pass will commence from the touchline to the non-passing team.
c) FOR UNDER 7s ONLY:
i.
If the ball is passed forward, a free pass is awarded
to the non-offending team unless advantage occurs to the non-offending team.
ii. If
the ball is accidentally knocked forwards towards the opponents’ goal line this
does not constitute an offence and play can continue.
iii.
If the player falls to the ground with the ball then a
free pass will be awarded to the non-offending team.
d) FOR UNDER 8s ONLY:
i.
If the ball is passed or knocked forward (other than as
set out in (d)(ii) below), a free pass is awarded to the non-offending team unless advantage occurs to the non-offending team.
ii. Where
the ball is on the ground over the goal line:
·
If the team defending the goal line have dropped
the ball over the goal line, and their opponents have fallen on it or touched
it down a try shall be awarded to the ball carrier’s team.
·
If the team defending the goal line have dropped
the ball over the goal line, and then fallen on it or touched it down a free
pass shall be awarded to the ball carrier’s team 7 metres from the goal line.
·
If the team attacking the goal line have dropped
the ball forward over the goal line, and there is no advantage to their
opponents, a free pass shall be awarded to the defending team 7 metres from the
goal line.
·
If the team attacking the goal line have dropped
the ball backwards over the goal line and then touched it down or fallen on it
a try can be awarded.
·
If the team attacking the goal line have dropped
the ball backwards over the goal line and their opponents touch the ball down
or fall on it, a free pass shall be awarded to the defending team 7 metres out
from the goal line.
9. Prohibited Play
In Mini
Tag Rugby, there is a total emphasis on running with the ball, evasion, running
in support of the ball carrier, passing and running to tag the ball
carrier. In Mini Tag Rugby the following
are not permitted:
a)
no tackling or contact: The only
contact allowed between the two teams is the removal of a tag from the belt of
the ball carrier. Any other type of
contact on the ball carrier, such as shirt pulling, running in front of or
barging the ball carrier, forcing the ball carrier into touch, etc must be
penalised with a free pass and the players concerned reminded of the rules;
b)
no kicking of any kind
c)
no hand off or fend off (a hand off being the placing
of an open palmed hand by the ball carrier against an opponent’s face or body
while a fend off is an outstretched arm by the ball carrier towards an opponent
to discourage that person making a tag);
d)
the ball carrier or a potential tagger must not
deliberately make contact with an opponent. If such contact is made the game
must be stopped, the offender spoken to, reminded of the non-contact rules of
tag and a free pass awarded to the non-offending team; and
e)
the ball must not be pulled from the ball carrier’s
grasp.
UNDER 9s RULES OF PLAY (Transitional Contact)
Players and match officials must
ensure that the following Rules of Play and RFU Regulation 15 www.rfu.com/thegame/regulations are observed
when playing rugby at Under 9.
Club Rugby: As of 1 September 2013, the Under 9s
Rules of Play set out below are mandatory and replace the previous Under 9s
Rules of Play in their entirety in respect of all club rugby.
School Rugby: The Under 9s Rules of Play set out below are
discretionary only in school rugby but the RFU will continue to work with IAPS
and the ERSFU with a view to eventually converge the schools’ Rules of Play
with those of club rugby. The previous
Rules of Play that can still be played by schools can be found at www.rfu.com/thegame/regulations.
Any terms defined in these Rules
shall have the meanings set out in the IRB Laws of the Game.
The key elements
of the Under 9s Rules of Play are:
·
Team numbers: 6 or 7-a-side
·
Maximum pitch size: 60 metres x 30 metres
·
Ball Size: 3
·
Introduction of the tackle only but no rucks,
mauls, lineouts or scrums
1. General:
The
object of the game is to score a try by placing the ball with a downward
pressure on or behind the opponents’ goal line.
A penalty try will be awarded if a try would probably have been scored
but for foul play by the defending team.
2. Teams:
a) Under 9 Rugby is played between teams of
equal numbers of players, containing six or seven players on the pitch at any
one time.
b) Rolling substitutions is permitted and
substituted players can be re-used at any time.
Substitutions can only take place when the ball is dead and always with
the referee’s knowledge.
3. Pitch Size:
a) The maximum pitch size is 60 metres by 30
metres, plus 5 metres for each in-goal area.
b) Reduced pitch sizes are acceptable provided
this is agreed between the officiating referee and coaches, and the smaller
pitches do not materially increase the risk of injury to players.
c) Adjacent pitches should be no closer than 5
metres.
4. Passing:
The
ball can only be passed sideways or backwards (but not forwards). If the ball is knocked forwards then a free
pass is awarded to the non-offending team, unless advantage occurs to the
non-offending team. In order to keep the
game flowing, referees may play advantage wherever possible.
5. Free Passes:
a) A free pass is used:
i.
to start the match at the beginning of each half from
the centre of the pitch.
ii.
where there has been foul play.
iii.
For a forward pass.
iv.
For a knock on.
v.
After a try is scored, to restart the match by the
non-scoring team from the centre of the pitch
vi. When
the ball or ball carrier goes into touch, 5 metres in from the side of the
pitch where the ball or ball carrier went into touch
vii. If
the ball is pulled from the ball carrier’s grasp
viii. If
the tackler makes contact above the shoulder
b) At a free pass, the opposition must be 7
metres back from the mark. They cannot
start moving forward until the ball leaves the hands of the passer. At a free pass, the player must start with
the ball in both hands and, when instructed by the referee who will call “Play”,
pass the ball backwards through the air to a member of their team. For safety reasons, no player may run until
the pass is made. The player taking the free
pass must pass the ball when the referee calls “Play”.
6. The Tackle:
a) Only
the ball carrier can be tackled. The
ball carrier can run and dodge potential tacklers but cannot fend off or hand
off using their hands or the ball. The ball cannot be pulled out of the ball
carrier’s hands at any time.
b)
A “Tackle” is deemed to be any contact below the arm
pits of the ball carrier which results in the ball carrier being held by the
opponent of the ball carrier. Where the
ball carrier remains on their feet the referee must call “Tackle” (allow approximately 3 seconds to establish
whether the ball carrier is held).
Where the ball carrier is taken to ground, the referee must also call “Tackle”.
ACTIONS
BY THE BALL CARRIER in the tackle:
c) The
ball carrier, on hearing “Tackle” from the referee must pass the ball to a
supporting player from their own team, either from standing or from the ground
within 3 seconds of the call.
d) Once
“Tackle” has been called the ball carrier can continue to go forward (if on
their feet), but must pass within 3 seconds.
e) The
ball carrier cannot score a try once “Tackle” has been called and must pass to
a supporting player.
f)
If the ball carrier is within a metre of their
opponents’ goal line the referee should allow the 3 seconds before calling “Tackle”. If the player touches the ball down over the goal
line within that time, a try should be awarded.
ACTIONS
BY THE TACKLER:
g) The
tackler must grasp the ball carrier below the arm pits, on the shirt, shorts or
around the legs.
h) The
tackler may not contest the ball (grabbing it, blocking the pass), but must
simply work to stop the ball carrier from gaining ground.
i)
More than one defender is allowed in the tackle,
but must allow the ball carrier to pass the ball.
j)
Once the referee has called “Tackle”, the opponent can
continue to keep hold to prevent further forward movement of the ball carrier, must
not prevent the ball carrier from passing the ball and must release and re-join
the game once the pass has been made. If
the tackle is made to ground, the tackler must release and get to their feet as
soon as possible, (and must not contest
the ball nor block the pass and must get in an on-side position (between their
own goal line and the tackled player).
k)
If the ball carrier has not been held for 3 seconds and
the referee has not called “Tackle”, the ball carrier is allowed to score a try
after being tackled, or in one movement (if on the ground) place the ball over
the goal line.
ACTIONS
BY THE ATTACKING TEAM:
l)
When the tackle is made the attacking team should
support from behind.
m) The
supporting players may not assist the ball carrier in moving forward by either
driving with the shoulder or binding on.
n) The
supporting players must be in a position to receive a pass.
o) A
supporting player may rip the ball from the ball carrier but must then pass the
ball immediately to a team mate.
p) Supporting
players must not deliberately stand either team and in close proximity to the
ball carrier to prevent defenders from making the next tackle.
q)
A supporting player may pick the ball up from a tackled
player or ground, but must then pass the ball immediately to a team mate.
ACTIONS BY THE DEFENDING TEAM:
r) When
the tackle is made other opponents cannot prevent the ball carrier from passing
the ball
s)
The tackled player represents the off side line and
defenders must endeavour to retreat to stay between their own goal line and the
tackled player until the pass is made (off side).
7. Transitional
Rugby Variation:
TO BE
AGREED BY BOTH COACHES & REFEREE PRIOR TO THE COMMENCEMENT OF THE
MATCH. Where the players are confident
& proficient and to challenge them further: To reward good defence and to promote the
attacking team keeping the ball alive by
passing the ball before being tackled, the team in possession of a ball will
only be allowed to be tackled a maximum of 6 times before scoring a try. At the 7th tackle, the referee will stop the
game and give the ball to the other team by awarding a free pass at the point
that the tackle took place. If the 7th
tackle takes place one or more metres from the goal line and the ball is
grounded, the try will be disallowed and the opposition will be given the ball
for a free pass 7 metres out from the goal line, in line with the point the
goal line was crossed.
It the
coaches and referee do not agree, the rules variations set out in point 7 above
shall not apply.
8. Offside:
Offside
only occurs at the time of the tackle where the offside line is the hindmost
part of the tackled player. When a
tackle is made, all the other players from the defending team must attempt to
retire towards their own goal line until they are behind the hindmost part of
the tackled player. If a player, in an
offside position, intercepts, prevents or slows down a pass from the tackled
player to a team mate, a free pass will be awarded to the non-offending team. A player can, however, run from an onside
position to intercept a floated pass before it reaches the intended receiver.
9. Prohibited Play:
There is
total emphasis for the attack: on running with the ball, evasion, running in
support of the ball carrier and passing; and for the defence: on running to
tackle the ball carrier, prevent them going forward, and to get back into the
game. In Under 9 rugby the following are
not permitted:
a) no
contact above the shoulder: The tackler can only make contact with the ball
carrier below the arm pits. If such
contact is made the game must be stopped, the offender spoken to, reminded of
the contact rules and a free pass awarded to the non-offending team
b) no
kicking of any kind
c) no
hand off or fend off (a hand off being the placing of an open palmed hand by
the ball carrier against an opponent’s face or body while a fend off is an
outstretched arm by the ball carrier towards an opponent to discourage that
person making a tag)
d)
The ball must not be pulled from the ball carrier’s
grasp.
10. Ball on the
Ground
a)
Players must play rugby on their feet, with the
ball in hand. If the ball goes to
ground, players should be encouraged to pick it up. If they dive to recover the ball they must
either get up or play the ball (pass) immediately and be allowed to do so by
their opponents.
b) If
the ball was lost forward, a free pass is awarded to the non-offending team unless
advantage occurs to the non-offending team.
c)
If the ball is passed other than forward and goes to
ground play will continue and either team may pick up the ball. If the passed ball rolls into touch a free
pass will be awarded at one metre in
from the touchline to the opposition team.
UNDER 10s NEW RULES OF PLAY (Transitional Contact)
Players and match
officials must also ensure that RFU Regulation 15 www.rfu.com/thegame/regulations and the IRB
Laws of the Game, modified by the Rules of Play, are observed when playing
rugby at Under 10.
Club Rugby: As of 1 September 2014, the Under 10s
Rules of Play set out below are mandatory and replace the previous Under 10s
Rules of Play in their entirety in respect of all club rugby.
School Rugby: The Under 10s Rules of Play set out below
are discretionary only in school rugby but the RFU will continue to work with
IAPS and the ERSFU with a view to eventually converge the schools’ Rules of
Play with those of club rugby. The
previous Rules of Play that can still be played by schools can be found at www.rfu.com/thegame/regulations.
Any terms defined in these Rules shall have the meanings set out in
the IRB Laws of the Game.
The key elements of the Under
10s Rules of Play are:
·
Team numbers: 7 or 8-a-side
·
Maximum pitch size: 60 metres x 35 metres
·
Ball Size: 4
·
Introduction of
uncontested scrum
·
Nearest 3 players in
scrum (all players trained, late specialisation)
·
Contest for the ball
(1 player v 1 player)
·
Introduction of Maul
·
Introduction of Ruck
1. General:
a)
The object
of the game is to score a try by placing the ball with a downward pressure on
or behind the opponents’ goal line. A
penalty try will be awarded if a try would probably have been scored but for
foul play by the defending team.
b)
Only
infringements that affect the opposition’s play should be penalised.
2. Teams:
a)
Under 10
Rugby is played between teams of equal numbers of players, containing seven or
eight players from each team on the pitch at any one time.
b)
Rolling
substitutions are permitted and substituted players can be re-used at any
time. Substitutions can only take place
when the ball is dead and always with the referee’s knowledge.
3. Pitch Size:
a)
The
maximum pitch size is 60 metres by 35 metres, plus 5 metres for each in-goal
area.
b)
Reduced
pitch sizes are acceptable provided this is agreed between the referee and
coaches of both teams, and the smaller pitches do not materially increase the
risk of injury to players.
c)
Adjacent
pitches should be no closer than 5 metres.
4. Passing:
a)
The ball
can only be passed sideways or backwards.
If the ball is handed to another player who is in front or passed or
knocked forwards (towards the opponents’ dead ball line) then a scrum is
awarded to the non-offending team, unless advantage occurs to the non-offending
team. In order to keep the game flowing,
referees should play advantage wherever possible.
b)
Where the
ball has been ripped from the ball carrier, whether by the attacker or
defender, the ball must be passed immediately away from the contact area.
5. Free Passes:
a)
A free
pass is used:
i.
to start
the match at the beginning of each half and following a score, from the centre
of the pitch
ii.
where the ball or ball carrier has gone
into touch, 5 metres in from the side of the pitch where the ball or ball
carrier went into touch
iii.
where
there is offside and no advantage
iv.
where a
fend-off or hand-off has been used
v.
when there
has been foul play
vi.
once
forward momentum has been stopped and the ball has not been played away from
the contact area
vii. if the
tackler makes contact above the shoulder
viii. If a team contests, pushes or strikes for
the ball in the scrum
ix. in the event
that a ball carrier uses the “Squeezeball” technique
Note: “Squeezeball” is a technique where the ball
carrier goes to ground, head forward (touching or close to the ground),
irrespective of immediate contact with opponents, usually keeping parallel to
the touchline, holding and protecting the ball close to the chest and, when on
the ground, pushing the ball back between the legs.
b)
At a free
pass, the opposition must be 7 metres back from the mark. They cannot start moving forward until the
ball leaves the hands of the passer. At
a free pass, the player must start with the ball in both hands and, when
instructed by the referee who will call “Play”, pass the ball backwards through
the air to a member of their team. For
safety reasons, no player may run until the pass is made. The player taking the free pass must pass the
ball when the referee calls “Play”.
6. The Tackle, Maul and
Ruck
a)
A “tackle”
is deemed to be any contact below the armpits of the ball carrier which results
in the ball carrier being held by the
opponent of the ball carrier. Where the
ball carrier is taken to ground, the referee will call “Tackle-Release”.
b)
A “maul”
is formed when the ball carrier and tackler are joined by one additional player
from either the defending or attacking team. No more than two players from
either side (including the ball carrier and tackler) can be involved in the maul.
c)
A “ruck”
is formed when one player from each team, are on their feet, in physical
contact and close around the ball on the ground. Players are rucking when they
are in a ruck and using their feet to try to win or keep possession of the
ball, without being guilty of foul play. Open play has ended.
d)
Only the
ball carrier can be tackled. The ball carrier
can run and dodge potential tacklers but cannot fend them off using their hands
or the ball.
e)
The
tackler must grasp the ball carrier below the armpits, on the shirt, shorts or
around the legs.
f)
When the
ball carrier grounds the ball on or over the
opponents’ goal line, a try should be awarded.
g)
When the
ball carrier is held in contact and remains on their feet they may continue to
progress forward. Once forward momentum
has been stopped, the ball must be played away from the contact area.
h)
When the ball
carrier is not taken to ground, the tackler may contest the ball by grabbing it.
i)
When the
ball carrier is taken to ground, the tackler must immediately release the ball
carrier and must get to their feet as
soon as possible before he is permitted to contest the ball or block the pass.
j)
If the
ball carrier is taken to ground and the referee calls “Tackle-Release”, the ball carrier must pass the ball immediately, roll away or place
the ball towards their own team.
k)
When a
maul is formed the ball must be made available within 5 seconds. The referee should call “Use it” and the ball
should be moved away from the contact area.
If neither team can pass the ball away, a scrum should be awarded to the
defending team.
l)
When the
tackle is made the attacking team may only support from behind.
m)
When the
tackle is made and the ball carrier is on the ground, ONE supporting player may
join to form a ruck but must do so from their own side (i.e. from the direction
of their own goal line) and:
i. Drive over the ball, taking their immediate opponent
away from the ball; or
ii. Pick up the ball and pass away from
the contact area; or
iii. Pick up the ball and run if the ruck
is not formed or if the ball is out of the ruck
n)
A
supporting player may rip the ball from the ball carrier but must then pass the
ball immediately to a team mate.
o)
If m)i.
above has taken place, the next arriving player
must pass the ball to another player.
p)
When the
ball has been clearly won by a team at a ruck and the ball is available to be
played the referee will call “Use it” after which the ball must be played
within 5 seconds. If the ball is not
played within 5 seconds the referee will award a scrum and the team not in
possession of the ball at the ruck is awarded the throw-in.
q)
Support
players must not stand either side and in close proximity to the ball carrier
to prevent defenders from making the next tackle.
7. Scrums:
a) A
scrum will be awarded for:
i.
Forward
pass; or
ii.
Knock on;
or
iii.
Where the ball
does not emerge from a maul or ruck; or
iv.
Where the
ball becomes unplayable
b) The
scrum will consist of 3 players from each team, i.e. a prop on either side of
the hooker. They will be the nearest 3
players from either side, with the fourth
nearest acting as scrum half.
c) The referee will call "Crouch" and then "Bind". The
front rows crouch and using their outside arm each prop must bind onto the arm
of their opponent. Following a pause, the referee will then call
"Set" when the front rows are ready. The front rows may then engage.
d) The
scrum is uncontested and the team
awarded the scrum will throw the ball into the scrum. Neither team may contest
or push and only the side throwing the ball in may strike for the ball.
e) Front
rows must not charge at each other. If
they start to set too close together and with their necks and backs bent, the
scrum must be stopped and the scrum reformed.
Props’ body positions must be parallel to the touchline , their head and
shoulders must be no lower than the hips and there must be no downward pressure
exerted. Shoulders must always be above
the level of the hips.
Note to referee: Although unlikely at this age, referees and coaches
MUST be aware of the following: If the scrum collapses, the whistle must
immediately be blown and the appropriate sanction awarded or the scrum
reset. If a player is persistently
involved in collapsing or illegal binding, they must not take any further park
in the scrum or if a player’s lack of technique or strength is a danger then
they must be replaced. All players,
including replacements, should be suitably trained and experienced.
8. Offside:
a) In
general play, anyone who is in front of a team mate who has played the ball is
liable to sanction unless they return to an onside position (i.e. behind the
team mate who played the ball).
b) At
the tackle, offside occurs at the time of the tackle where the offside line is
the hindmost part of the tackled player and tackler. All the other players from the defending team
must retire towards their own goal line until they are behind the hindmost part
of the tackled player and tackler.
c) At
the maul, where contact is made and the ball carrier stays on their feet and a
maul is formed, the offside line is the hindmost foot of the hindmost player in
the maul.
d) At
the ruck, the offside line is the hindmost foot of the hindmost player in the
ruck.
9. Prohibited Play:
a) The
ball carrier can run and dodge potential tacklers but cannot fend or hand them
off
b) The
tackler can only make contact with the ball carrier below the armpits.
c) No
kicking of any kind
d) No
player shall use the technique known or referred to as “Squeezeball” and no
person involved in the teaching or coaching of rugby may teach or coach to
encourage to use the “Squeezeball” technique.
UNDER 11s NEW RULES OF PLAY (Transitional Contact)
Players and match
officials must also ensure that RFU Regulation 15 www.rfu.com/thegame/regulations and the IRB
Laws of the Game, modified by the Rules of Play, are observed when playing
rugby at Under 11.
Club Rugby: As
of 1 September 2014, all Constituent Bodies are permitted to implement the
Under 11s Rules of Play set out below on a discretionary basis. Alternatively, Constituent Bodies are
permitted to continue to implement the previous Under 11s Rules of Play that
can be found at www.rfu.com/thegame/regulations.
School Rugby: The Under 11s Rules of Play set out below
are also discretionary in school rugby but the RFU will continue to work with
IAPS and the ERSFU with a view to eventually converge the schools’ Rules of
Play with those of club rugby. The
previous Rules of Play that can still be played by schools can be found at www.rfu.com/thegame/regulations.
Any terms defined in these Rules shall have the meanings set out
in the IRB Laws of the Game.
The key elements of the Under
11s Rules of Play are:
·
Team numbers: 7, 8 or 9-a-side
·
Maximum pitch size: 60 metres x 43 metres
·
Ball Size: 4
·
Continuation of
uncontested scrum
·
Nearest 3 players in
scrum (all players trained, late specialisation)
·
3 player contest for
the ball
·
Introduction of ball
carrier plus 2 and tackler plus 2
·
Introduction of
tactical kicking and kicking restart
1. General:
a) The object of the game is to score a try by
placing the ball with a downward pressure on or behind the opponents’ goal
line. A penalty try will be awarded if a
try would probably have been scored but for foul play by the defending team.
b) Only infringements that affect the
opposition’s play should be penalised.
2. Teams:
a)
Under 11
Rugby is played between teams of equal numbers of players, containing seven,
eight or nine players from each team on the pitch at any one time.
b)
Rolling
substitutions are permitted and substituted players can be re-used at any
time. Substitutions can only take place
when the ball is dead and always with the referee’s knowledge.
3. Pitch Size:
a)
The maximum
pitch size is 60 metres by 43 metres, plus 5 metres for each in-goal area.
b)
Reduced
pitch sizes are acceptable provided this is agreed between the referee and
coaches from both teams, and the smaller pitches do not materially increase the
risk of injury to players.
c)
Adjacent
pitches should be no closer than 5 metres.
d)
Provision
should be made to indicate the position of the line 15 metres out from each
goal line, serving a similar purpose to the 22 metre line in the IRB Laws of
the Game.
4. Starts and Restarts
a)
A drop
kick from the centre of the half way line will be used to start the game, the
second half, and for all restarts after a score. After a score, the team which has been scored
against will have the option to receive the kick or kick to the opposing team.
b)
The
kicker’s team must be behind the ball until it has been kicked and the non-kicking
team must be at least 7 metres back from the half way line.
c)
If the ball
does not travel 7 metres but is first played by an opponent, play continues.
d)
If the
ball does not travel 7 metres or is played by the kicking team before reaching
7 metres or is kicked directly into touch, the non-kicking team will have the
option to have the ball kicked off again or to have a scrum at the centre of
the half-way line and the throw in to the scrum.
e)
Where
players of the kicking team are in front of the kicker at the kick-off the
non-kicking team shall have a throw in to a scrum on the half way line.
f)
If from
the kick-off the ball is kicked into the in-goal, without having touched or
been touched by a player and is then immediately touched down or made dead, or the ball goes
into touch in goal, the non-kicking team has the choice of:
i. a throw in to a scrum by the non-kicking team at the
centre of the half way line
ii. the kick to be re-taken.
5. Free
kick
a)
Following
the infringement from the following offences a free kick will be awarded to the
non-offending team:
i. Foul Play
ii. Offside
iii. Where a fend off or hand off has been used
iv. In the event that a ball carrier uses the “squeezeball”
technique
Note: “Squeezeball” is a technique where the ball
carrier goes to ground, head forward (touching or close to the ground),
irrespective of immediate contact with opponents, usually keeping parallel to
the touchline, holding and protecting the ball close to the chest and, when on
the ground, pushing the ball back between the legs.
v. If a player voluntarily falls on or over a
player lying on the ground with the ball in his possession or voluntarily fall
on or over players lying on the ground with the ball between them, or near them
vi. If a player is
prevented by the opposition from passing the ball when the ball has gone to
ground
vii. If a team
contests, pushes or strikes for the ball in the scrum
b)
A free
kick is a kick from hand. This can
either be a tap by the player to himself, or a kick to gain ground. The opponents must be 7 metres back, towards
their own goal line.
6. Passing:
a)
The ball
can only be passed sideways or backwards.
If the ball is handed to another player who is in front or passed or
knocked forwards (towards the opponents’ dead ball line) then a scrum is
awarded to the non-offending team, unless advantage occurs to the non-offending
team. In order to keep the game flowing,
referees should play advantage wherever possible.
b)
Where the
ball has been ripped from the ball carrier, whether by the attacker or
defender, the ball must be passed immediately away from the contact area.
7. Free Passes:
a) A free pass is used:
i.
where the
ball or ball carrier has gone into touch, 5 metres in from the side of the pitch where
the ball or ball carrier went into touch
ii.
once
forward momentum has been stopped and the ball has not been played away from
the contact area
iii.
if the
tackler makes contact above the shoulder
iv.
If the tackler makes contact above the shoulder
b)
At a free pass, the opposition
must be 7 metres back from the mark.
They cannot start moving forward until the ball leaves the hands of the
passer. At a free pass, the player must
start with the ball in both hands and, when instructed by the referee who will
call “Play”, pass the ball backwards through the air to a member of their
team. For safety reasons, no player may
run until the pass is made. The player
taking the free pass must pass the ball when the referee calls “Play”.
8. The Tackle, Maul and
Ruck
a) A “tackle” is deemed to be any contact below the armpits of the
ball carrier which results in the ball carrier being held by the opponent of the ball carrier. Where the ball carrier is taken to ground,
the referee will call “Tackle-Release”.
b) A “maul” is formed when the ball
carrier and tackler are joined by two additional players from either the defending
or attacking team. No more than 3 players from either side (including the ball
carrier and tackler) can be involved in the maul.
c) A “ruck” is formed when two players from each team, are on their feet, in
physical contact and close around the ball on the ground. Players are rucking
when they are in a ruck and using their feet to try to win or keep possession
of the ball, without being guilty of foul play. Open play has ended.
d) Only the ball carrier can be tackled. The ball carrier can run and dodge potential
tacklers but cannot fend them off using their hands or the ball.
e) The tackler must grasp the ball
carrier below the armpits, on the shirt, shorts or around the legs.
f) When the ball carrier grounds the
ball on or over the opponents’ goal line, a try should be awarded.
g) When the ball carrier is held in
contact and remains on their feet they may continue to progress forward. Once forward momentum has been stopped, the
ball must be played away from the contact area.
h) When the ball carrier is not taken
to ground, the tackler may contest the ball by grabbing it.
i) When the ball carrier is taken to ground, the tackler must
immediately release the ball carrier and must get to their feet as soon as
possible before he is permitted to contest the ball or block the pass.
j) If the ball carrier is taken to
ground and the referee calls “Tackle-Release”,
the ball carrier must pass the ball immediately,
roll away or place the ball towards their own team.
k) When a maul is formed the ball must
be made available within 5 seconds. The
referee should call “Use it” and the ball should be moved away from the contact
area. If neither team can pass the ball
away, a scrum should be awarded to the defending team.
l) When the tackle is made the attacking team may only support from
behind.
m) When the tackle is made and the ball carrier is on the ground, two
supporting players may join to form a ruck but must do so from their own side
(i.e. from the direction of their own goal line) and:
i. Drive over the ball, taking their immediate opponent
away from the ball; or
ii. Pick up the ball and pass away from
the contact area; or
iii. Pick up the ball and run if the ruck
is not formed or if the ball is out of the ruck
n) A supporting player may rip the ball from the ball carrier but must
then pass the ball immediately to a team mate.
o) If m)i. above has taken place, the
next arriving player must pass the ball
to another player.
p) When the ball has been clearly won
by a team at a ruck and the ball is available to be played the referee will
call “Use it” after which the ball must be played within 5 seconds. If the ball is not played within 5 seconds
the referee will award a scrum and the team not in possession of the ball at
the ruck is awarded the throw-in.
q) Support players must not stand either side and in close proximity to
the ball carrier to prevent defenders from making the next tackle.
9. Kicking:
a) Kicking
on the ground is prohibited (often referred to as a ‘fly-hack’).
b) If
the ball is kicked outside of the 22 metre line directly into touch, a free
pass is awarded to opposing in line with where the ball was kicked and 5
metres in from the touchline, unless the non-kicking team elects to take a
quick throw-in, in accordance with 9(g).
c) Other
than from a restart or a free kick, if a ball is caught directly from a kick
anywhere on the pitch, by any player of the non-kicking team, one of the
following options applies:
i. Play on
ii. A “mark” is called and the referee awards a
free kick to the non-kicking team.
d) Other
than from a restart, a free kick or charge down, if from a kick the ball is played
in flight by a player of the non-kicking team and knocked forward, a scrum will
be awarded to the non-kicking team from where the ball is touched.
e) If
from a kick the non-kicking team plays the ball and it goes backward, advantage
can be played to the non-kicking team.
Where no advantage is gained a scrum should be awarded to the non-kicking
team.
f) Drop
goals are not permitted.
g) Where the
kick goes into touch the non-kicking team has the option to take a quick throw
in preference to the free pass unless it has been touched by a spectator
(including coaches/replacements). It must be the same ball that was kicked into
touch. For a quick throw-in, the player may be anywhere outside the field of
play between the line of touch and the player’s goal line. If the ball
is brought back into the field of play, or players from the kicking team are in
close proximity before the throw can be taken the referee should award a
free-kick in accordance with the rules above.
10. Actions Inside the 22 Metre
Line (the “22”):
a) If
the ball is kicked from within the 22 by the defending team and goes directly
into touch, a free pass will be awarded to the non-kicking team 5 metres in
from where the ball crossed the touchline unless it has been passed back into
the “22” and there has been no subsequent ruck, maul, tackle and touching of
the opposition player, in which case a restart will be from where the ball was
kicked.
b) A
drop out “22” will be awarded:
i. when the ball is kicked into in-goal by the
attacking team and grounded by a defender; or
ii. when the ball is kicked, sent or carried into
in-goal by the attacking team and the ball touches or crosses the in-goal touchline
or dead ball line
11.
Ball to Ground
a) Players
must play rugby on their feet, with the ball in hand.
b) If
the ball goes to ground, players should be encouraged to pick it up. If they dive to recover the ball they must
either get up or pass the ball immediately and be allowed to do so by the
opposition.
c) If
the ball is lost forward, a scrum is awarded to the non-offending team unless
advantage occurs to the non-offending team.
d) If
the ball is passed other than forward and goes to ground, play will continue
and either side may pick up the ball. If
the passed ball rolls into touch a scrum will be awarded 5 metres from the touchline level with where
it crossed the touchline to the non-offending team.
12. Scrums:
a) A
scrum will be awarded for:
i.
Forward
pass; or
ii.
Knock on;
or
iii.
Where the
ball does not emerge from a maul or ruck; or
iv.
Where the
ball becomes unplayable
b) The
scrum will consist of 3 players from each team, i.e. a prop on either side of
the hooker. They will be the nearest 3
players from either side, with the fourth
nearest acting as scrum half.
c) The referee will call "Crouch" and then "Bind". The
front rows crouch and using their outside arm each prop must bind onto the arm
of their opponent. Following a pause, the referee will then call
"Set" when the front rows are ready. The front rows may then engage.
d) The
scrum is uncontested and the team
awarded the scrum will throw the ball into the scrum. Neither team may contest or push and only
the side throwing the ball in may strike
for the ball.
e) Front
rows must not charge at each other. If
they start to set too close together and with their necks and backs bent, the
scrum must be stopped and the scrum reformed.
Props’ body positions must be parallel to the touchline , their head and
shoulders must be no lower than the hips and there must be no downward pressure
exerted. Shoulders must always be above
the level of the hips.
Note to referee: Although unlikely at this age, referees and coaches
MUST be aware of the following: If the scrum collapses, the whistle must
immediately be blown and the appropriate sanction awarded or the scrum
reset. If a player is persistently
involved in collapsing or illegal binding, they must not take any further park
in the scrum or if a player’s lack of technique or strength is a danger then
they must be replaced. All players,
including replacements, should be suitably trained and experienced.
f) The back line of both teams
must remain 5 metres behind the scrum until the ball emerges or the opposing
scrum half lifts the ball from the ground. Until this happens, their scrum half
must remain directly behind his scrum, in the pocket edged by the two props.
g) If
a scrum is awarded within 5 metres of the goal line, the scrum is to be taken
at a mark such that the middle line of the scrum is 5 metres from the goal
line. In this case the backs of the defending
team must stay on or behind the goal line.
Note to referees: Referees
should pay particular attention to ensure that the scrum half throwing the ball
into the scrum is not “feeding” his own players: the scrum half must hold the
ball with both hands, with its major axis parallel to the ground/the touchline,
midway between his knees and ankles. The
scrum half must release the ball from outside the tunnel so that it lands
midway between the two front rows and beyond the width of the nearer props’
shoulders.
13. Offside:
a) In
general play, anyone who is in front of a team mate who has played the ball is
liable to sanction unless they return to an onside position (i.e. behind the
team mate who played the ball).
b) At
the tackle, offside occurs at the time of the tackle where the offside line is
the hindmost part of the tackled player and tackler. All the other players from the defending team
must retire towards their own goal line until they are behind the hindmost part
of the tackled player and tackler.
c) At
the maul, where contact is made and the ball carrier stays on their feet and a
maul is formed, the offside line is the hindmost foot of the hindmost player in
the maul.
d) At
the ruck, the offside line is the hindmost foot of the hindmost player in the
ruck.
e) At
the scrum, a player is offside if they are less than 5 meters from the scrum
before the ball is out of the scrum, unless the player is the scrum half or
participating in the scrum.
f) When
kicking, a player is offside if they are not behind the ball when it is kicked
or behind a line 7 metres in front of the non-kicking team (or the place where
the ball will land).
14. Prohibited Play:
a) The
ball carrier can run and dodge potential tacklers but cannot fend or hand them
off
b) The
tackler can only make contact with the ball carrier below the armpits.
c) No player shall use the technique known or referred to as
“Squeezeball” and no person involved in the teaching or coaching of rugby may
teach or coach to encourage to use the “Squeezeball” technique.
d) No
player shall voluntarily fall on or over a player lying on the ground with the
ball in his possession or voluntarily fall on or over players lying on the
ground with the ball between them, or near them.
Note to referee: No advantage shall be played:
·
A player is assumed to have fallen voluntarily unless the referee is
absolutely certain the fall was accidental.
In the very rare instances when the fall is
accidental, play must be stopped and a scrum awarded to the team previously in
possession. The object is to keep
players on their feet and to prevent them from falling to the ground, thus
removing a dangerous area of play. This
will create proper rucks and mauls through encouraging players from each team
to remain on their feet.
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